Fungeons and Flagons

lizard village

Back in town the party are doing various activities. They meet at an inn where a bard is playing, she joins the party. The Gynarch hosts a party and knights Lexine. A man approaches Gimmel, his people need help, they are being att cked by lizard people. The follow him back to his village which is a druid village. They go to the other side of the marsh where the village is located. On the way they come across shocker lizards. They enter the lizard village, where Lexine almost gets eaten by a crocodile and they set several huts on fire before finding a troll eating a hostage. They kill it with fire and come across the main temple. They enter and find a woman on an altar being sacrificed. They stop the man about to kill her and his accomplice and take him back to town for justice. They return the woman to the druids village and stay for a celebration. Zena activates Dewmaker but it doesnt work so she keeps trying it over and over again. Unknown to her it is actually working but being drained by the druids grove and redistributed into the grove making everyone else very drunk. Arcturus talks Lexine into summoning a demon to try and rid her of her demon cursed dagger. They are both drunk and try to go through the process of drawing a summoning circle but are interrupted by a giant worm. Cree goes off to do some stuff for the druids which involves killing someone while Gimbel is trying to find out about him being pregnant from the druid lady he slept with. Zena continues to try Dewmaker and doesnt understand why its not working but laughing at all the drunk people at the same time. In the morning Lexine has lost access to her god in punishment for trying to summon a demon and all her her powers. They go back to town and join a caravan travelling back to Extag. They act as bodyguards. They come across a white dragon who breaks apart the caravan and starts eating its cargo of fish. They try to fight it, and after a lengthy battle it disappears and they continue on into town and back home. Everyone goes about their own business while Arcturus feeling a bit guilty watches over Lexine while she prays at the church all day and asks for forgiveness from Mayaheine and the gods. To get access back to her god she must perform a great act of heroism against an evil creature and atone for her sin of trying to summon a demon. She goes to the graveyard and notices no one is being buried as it is too cold to bury anyone so she goes to the local undertaker and sits watch over the dead bodies hoping some will come back to life as undead so she can kill them.

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poisoned towns and death of Wilhem
part 2

Back at Old cat lady town, Lexine finds herself quarantined. In the town Gimble hears town cryers yelling out for anyone with any sort of healing or alchelmical qualifications to make their way to the South gate. He goes and is met by a guard who points him towards the vicinity of the caravan. He is shown to an alchemical table with several alchemists all standing around arguing about if they are getting paid and how much. There are people going around and offering food and drink to the various people in the tent camp and to the people who are sick. Gimble talks to the alchemists who don’t know what to do about the grit that is affecting the villagers. Gimble and another alchemist start unpacking the kits and get to work on trying to find a cure. He inquires on the whereabouts of Lexine and is told she is in a tent being guarded by 2 guards and not allowed out. Wilhem is also in the tent camp overseeing the food and drink and making sure it is all purified and also listening to the other clerics arguing about which god is best at healing. Wilhem eventually joins Gimble and shows him the cog sample. Gimble examines it and determines that it is made by his old master Jon Doe and has his mark on. He wonders what his master has been up to. Wilhem also takes Gimble aside out of the sight of the other alchemists and shows him the tube of poison which Gimble takes a sample of to test. In town Zena is helping with the fire, to put it out or keep it going we cant tell. Back in camp gimble investigates the rest of the poisoned mechanism. He and the other alchemist start testing it and the sample lets out a scream. Lexine hears it and demands to be let out of the tent as it is an evil scream and she must deal with it. The guards blockade her and say they didn’t hear a thing. Outside Gimble continues to experiment and another loud scream surfaces from the sample which can be heard all the way back in town. Lexine now draws her sword and charges past the guards who let her out as they heard it this time and she finds Gimble and wants to know where the evil is. Zena now arrives on the scene and offers to act as a runner for anything the alchemists need. As there is no immediate danger the guards put Lexine back in her quarantine tent which she is not happy about. Zena gets some rats for Gimble to test and the day and night slowly drags on. The next day Lexine is given a board with an s for safe to hang around her neck and is let out of the tent. A letter arrives for Lexine from the Gynarch and orders her to go investigate the last village with all haste. She rounds up her fellow adventurers leaving the testing to done by the one able alchemist and they head off. They come to a junction next to a stream with a dead faun next to it. Gimble and Wilhem test the faun. Yep it is dead. Further up the path they come across dead fish and a body of an orc. That is dead also. Wilhem wants to bury is but Zena burns it instead. They arrive at the village of Kettle. There are a few buildings which the party set about searching and find no sign of life. Inside the mill is a dead body on the toilet. It is obvious he died from the grit. They find a body in the inn. Upstream they find a sawmill and investigate as something is not quite right. There is a terrible smell and Gimbel and his dog find a trapdoor in the floor of the mill. He opens it a strong smell is emanating from it. The dead townsfolk have all been dumped into this hole. They all go down the hole. They hear a noise, see a red glowing evil thing in the hole and the light goes out. Gimble manages to find his way back up and out of the hole. He finds his dog dead, slayed by something but he cant tell what. Wilhems dog seems to have run off. The party downstairs hear an anguished cry and try to find their ways out also but it seems they are stuck in a darkness bubble like one they have encountered before. The red monster is eating its way up through the bodies. Lexine starts hearing voices again. Upstairs the saw has miraculously started up which half of it is in the trap door area. Wilhem finds his way out. Lexine yells at Zena to burn everything, while they are in the there. Lexine finds her way out of the bubble of darkness and climbs out. Zena tries to find her way out and runs into the saw slicing her arm out and nearly bleeding to death. Lexine realises Zena is still down in the pit and selflessly climbs back down to save her. Meanwhile outside Wilhem runs off to look for his dog. He finds it growling and backing away from a troglodyte. Back in the mill Lexine find Zena and carries her out and heals her. Once outside she sees the troglodyte and realises it is the one that she was chasing when she nearly drowned. It is gesturing and controlling the water in the stream and aims a small tsunami at the party and mill. Lexine drops Zena and takes up the chase of the trog. It turns and dives into the stream and swims under the sawmill. She dives into the river after him and sees him dragging the demon spider piggy behind him on a leash. He gets out of the stream, Lexine follows. Meanwhile back at the mill Gimble is building a funeral pyre for his dog and sees what Lexine is doing and starts building another one for her. Wilhem is collecting body parts. The only other person who seems to want the trog is Zena who attack the demon piggy with some magic missiles. Lexine charges to trog who turns and casts something at her. She now stand still and starts babbling incoherently and seems confused. Zena attacks piggy again and it disappears. Lexine under some sort of spell now turns to attack the nearest person which is Wilhem. She charges to attack him but stops mid way and starts babbling again. She now turns and flees in the opposite direction toward the mill. She aske Gimble what happened. Zena says You Paladined. There is now no sign of trog or piggy. They examine the trapdoor again and there is dust on the floor which Zena determines was a summoning circle and this is the source of the poisoning. Gimble now goes back to the village to loot it while Wilhem, Lexine and Zena continue picking up dead bodies and burn them on the pyres that Gimble made. Gimble hears a noise, hides and sees an undead creature which he dispatches and returns to the party. It seems the dead are coming back as undead so the party go into the village to dispose of any corpses they find. They come across the dead guy on the toilet who attacks. Wilhem realising what is happening gets on his dog and rushes to old cat lady town to warn them that the dead are coming alive. He comes across the troglodyte dragging demon piggy along the path. They both stop and eye each other off. Wilhem tries to reason with trog but trog cast a spell and causes a spike wall to appear between them. Wilhem goes around it, trog sets piggy onto him. Wilhem tries to withdraw but the trog continues to attack. He doesn’t want Wilhem to reach the party or the town to warn them of the danger. The fight goes off the main path deep into the forest. Wilhem is hit with a paralysing spell and tackled off his dog and killed. Trog takes Wilhems body and everything he was carrying including the poisoned tube and leaves. Back in the village the rest of the party are drinking and celebrating and mourning the life and death of the village. The next morning they head back to town and talk to the Gynarch. They inform her of the troglodyte. She is very familiar with him as he has been causing havoc everywhere he goes and they have not been able to capture him yet.

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poisoned towns

In Old Cat Lady town, The party received a message that the Gynarch wanted to see them. They attend. 2 people come out, a half elf and a human, they have been summoned also. The Gynarch arrives. She has a very important message from her friend, Mayaheine. Lexine flips out. OMG! OMG! OMG! There is a series of towns that are falling ill with the grit. She wants someone to investigate the matter. The party go to see a tax collector that has recently returned and is now ill. They ask questions of her and then head off to the nearest village. It is located in a swamp and the local fisherman supplies all the food. The village all became ill after eating clams. The party visit the fisherman and finds out where he fishes. They go to a rocky outcrop in the swamp with a tree and a stream coming through a small opening in a cave. Investigate the tree, it is poisoned, a dead bird is near the stream. Owlbear head/Cree dissects it and it has been poisoned too. Investigate the hole more closely. Cree rapels down the hole, finds a fake plaster wall, bashes it down and sees a light source in the distance. Lexine finds another entrance in a ravine. They go down and find a black cloth covering a machine/waterwheel. It has a timing mechanism that is cutting off something which then drops into the water system, it seems this machine is poisoning this part of the stream. Dismantle mechine and take the timing mechanism which has something that looks like gnome language etched onto it. They leave and show the black cloth to the Wilhem’s dog so it gets the scent of whoever left it there. They move on to the next village. They travel through a mountain pass and notice pebbles being dropped on them. They stop and see nothing, continue on and more pebbles are dropped on them. Lexine tries climbing up the mountain, a boulder falls and narrowly misses her, she sees an Earth Elemental sticking out of the mountain. She climbs back down and throws a javelin at it. The party run and it disappears behind them. In Gas town thee is a haze over the town. This town supplies other towns with gas bottles that are used for lighting in more well-to-do houses. It appears there is gas in the water supply which is being investigated. The party convince the town authorities that they are here to sort it out and show the appropriate paperwork stating this. Several weeks ago a gnome like figure draped in a cape and using a cart bought many bottles of gas from the town and then disappeared. They tie off a rope and Wilhem goes down the well. He finds a fake wall and goes back up the well as he is not strong enough to break through the plaster. Lexine strips out of her armour and ties off and goes down the well and breaks through the plaster wall. She finds a machine that seems to be dropping poison into the well. She tries to dismantle it but instead breaks the machine and poison erupts from the machine, drenching her, the well and the water supply. She goes back up the well, and the town guards clean her off, and she is purified. Now that the water supply is definitely tainted with poison, the party spend several days purifying the well, the water and digging through the mud at the bottom of the well to make amends. They look at the machine more closely now and find a lizard/reptile tail. They take it. Lexine looks inside the machine and find the reptile bolted down inside the machine, it was trained to hit a syringe that released the poison. She puts it out of its misery as there is no way to release it. They go back down the mountain path and encounter the earth elemental again. It is not happy with them and won’t let them pass. Wilhem and Lexine give it some gold and it lets them pass. Seems it is a bandit and is extracting gold or gems as a toll on anyone who passes that way. It must be dealt with later and there is a more pressing matter to deal with. They go back to Old Cat Lady town and report to the Gynarch and tell her what they have found so far. As the approach the city they see several parts of it on fire but under control. The Gynarch reports that women and children and dying in the towns leaving only the strong behind. The party head off to the last town One Fjord. They come across a caravan of people coming from the town. It is being led by a cleric of St. Cuthbert. They are all sick. Wilhem races back to Old Cat Lady Town to prepare an emergency tent town where the caravan can be quarantined. Lexine stays with caravan to offer any help she can. They arrive at the tent town and she finds out she is now included in the quarantine and must stay there for 4 weeks or until she is cleared from poison by the local clerics.

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Owlbear Bandits of Beatups
Non like it feathery

On returning to Exag the group finds a large hamlet in cleanup mode after bandits, or was it bears attacked the town.

Using the hunting dog to track the strong owlbear scent the group finds an owlbear warren on the hill near town. Upon investigation they find the bears patrolling the area, and through harrowing combats they come out, scratched but better. Till the apparent wrangler of these beasts ambushes the group. Once in melee BASKETHEAD OWLBEARHEAD and Gimbles dog keep the poor man pinned to the ground.

Arcturus free’s his pony from the Entangling spell and after regaining his mount attempts to flank, finding the last owlbear (also trying to flank the party). A wrestle ensues and Arcturus manages to get the owlbear over the gorge cliffs, riding the soon-to-be-husk like a sled to a halt. Arcturus rests, winded and clutching to consciousness, beside a bleeding carcass.

Inside a cave near the top of the hill the party finds a cave, a mauled bear pelt, and loot from various plunderings. (Each member of the party gets 300GP each, those attending already have this)

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raiding orcs

the party hears of raiding orcs coming from the north and decide to go hunt them. They come across Kurgan island in a marsh. There is a keep with a river running next to it. In the creek are dead bodies, on the battlements of the keep are orcs. Lexine takes and arrow and is poised and spends the whole adventure throwing up. The party infiltrate and deal with the orcs.

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the contract

The contract
The party takes on a contract to hunt down a band of rustlers. Their employer is Ritter vanDebergsen the mayor of Skillet. He wants a herd of cows and a prize stallion colt called Might and Power returned. The party escort a caravan to the town of skillet, it takes 3 days. The outskirts contain many small buildings and corrals. They visit Pimm in a house on the outskirts. He is drunk and his desk is messy. The rustlers contain 4 members, one an Orc. He hands them a chit for 30gp and the party head for a tavern called Long tables. Inside Orantell starts a fight by casting a spell. The antagonists run off. Man comes up and gives information. The constable is too scared to get the rustlers which is led by an ogre. The constable turns up and reprimands Orantell for casting spells and starting a bar fight. Lexine steps in to try and calm the situation. Basket head (still hasn’t given his name ) convinces the constable that Orantell is an evil necromancer and Lexine is under his evil spell and is in fact his bodyguard. The constable tries to arrest Orantell, who runs off out of town. Eventually he gives in and spends the night in jail. They stay at Helger Pimm boarding house for the night.
Riding south the party pass many farms. They eventually enter Swerrin land and set up camp under some trees next to a river. In the morning they reach an area of woods and find an abandoned campsite. They find footprints and follow them. They come across a rocky outcropping and smell of smoke. Around a campfire is several camp beds with a cave opening nearby. An ogre appears with men and attacks the party. After combat ends they enter the cave which turns out to be a well. There is a man down there. Gimbell goes down the well and the party follows, they land on a beach, the man has disappeared. They follow his tracks and find him suspended in the air in the middle of a gelatinous cube. Gimbell gets paralysed by it as does Lexine who also manages to get swallowed by the cube. After dispatching the cube the party enter the next cavern which is filled with many crystals and many tunnels. There is a stone door with glyphs on. Lexine tries to kick the door open, it doesn’t open, she then charges the door and gets flung back. Giant ants appear from another corridor and attack. Half way along another corridor a fissure appears from the roof going up to ground level. There is another cavern ahead that is filled with many hundreds of giant ants and a hive. They backtrack to the magic door. The description says the star and stone opens the door. They climb out of the fissure and reach another campsite with the missing cattle and prize colt. Gimbel and Basket head approach the campsite and find men there. Baskethead goes inside a tent to talk to the men. Outside Gimbell loosens a tent rope, Lexine charges the tent and all go down on top of the inside occupants. They take the men captive and try and calm down the prize colt. It bolts and while Lexine, Flugin , Zena and Orantell take the captives back to town, Gimbell and Basket head go hunting the prize colt. It eventually takes a week for them to run it down and bring it back to town.

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pony town

Back in Eksag it’s ½ Autumn and morning time. A knock sounds at the door. It is various representatives from all the noble houses wishing to speak to the party. Bartz rep speaks to Flugin. They are all having issues over deliveries not arriving from Krestobel. While this conversation is going on Flugin goes outside to preach to the masses. It seems the masses are leading Flugin to a cliff. Lexine goes to supervise (rescue is a such a harsh word) Flugin and bring him back to the safety of the house. The Bartz, Gantz and Ytir family want the party to go to Krestobel and sort out the delivery problems. They must talk to Weissper family when they get there, all transport has been arranged for the party and soon a couch will arrive to pick them up. After much haggling the party gets 4 cure light wounds potions from the reps before they set off.
After 8 days of travel they arrive at Krestobel just as darkness is falling. They are taken to the Silver Saddle. The town is made up of a lot of corrals with some horses acting very disturbed. A group of horses is being dragged out of the stables by hobgoblins who are stealing them. Combat begins. Inside the corral are 3 unconscious human males wearing Tabards of the Weissper house. Wake them up. The party enter the inn and are greeted by cheers from the crowd. It seems horses are a big thing here and we are considered heroes for rescuing them. A huge party commences in the inn with much alcohol being imbibed, strangely, even by the horses that have wandered into the inn.
In the morning the party are requested to attend the Weissper family. Somehow they have picked up a new party when they weren’t looking. Her name is Zena and she is a sorceress who has no memory. They are led to see Haston (brother of the king). He is very worried about his niece Hanne. She is hanging out with an unsavoury character called Karl Husan, whose family happens to be in constant conflict with the king. She is in a town called Yatleskard (50 miles away) which is in the area that the cargo has been going missing. Haston gives us 5 ponies to use for the journey which takes several days.
Yatleskard has a wall with a guard tower attached. The guards tell us Karl Husan is in his manor house which is attached to a barracks. The party head to The Flowers inn ( a den of iniquity) and talk to the owner of the establishment. Hanne is not here as the guards said. Karl Husan is not allowed back in here after what he did to the girls in residence. Seems he is a mean SOB. The madam seems to take offense at Lexine and Flugin trying to turn her clients back to the good side and orders everyone upstairs to talk. Lexine and Flugin refuse to go but seem compelled to do so. Upstairs in the office it seems Hanne is a ctually a spy working for this lady and trying to find out what Karl Husan is really up to. It seems he has been harassing the Garrison Commander Brockenboard.
Visit the town commander. There seems to be various rumours going around about an Orc or Ogre mage on the outskirts of town that might have something to do with the cargo going missing.
The party leaves town by South wall gates and enter an area with ditches with spikes and bodies attached to them. They enter a shanty tent town centered around a main tent. They enter a gambling tent looking for information. Lexine can’t detect evil, something is blocking all her senses and that of the other party members. More rumours abound mainly about ghosts/wights at an old watchtower along with an illusionist. Lexine is approached by Karl Husan himself in a bid to keep her focus occupied elsewhere as she is disturbing the gambling going on. Basket head and Gimbell partake in gambling in a bid to gather information.
The party decide to visit the old watchtower. Lexine kicks in the door and yells surrender. There are 4 men in the room who attack immediately on hearing this. Near the end of the combat a female figure with a whip comes swinging through air and finishes the combat off. This is Hanne and she tells us some information. Karl Husan is definitely doing the dodgies. There is a half orc called Rogo-dus who is associated with him but may be able to be reasoned with into dishing the dirt on Karl. As we have blown Hanne’s cover we must go to the drinking halls and find Rogo-dus and follow him into the Yatel mountains.
The party finds him and follow him into the mountains where Gimbell disables many traps along the way but still manages to set off an alarm. Zena summons a horse and they tie the alarm bells on it and set it free as a distraction. It works. They soon come across a gully with a large camp. They find somewhere to hide/sleep the night away. There are sounds of goblins coming towards the party. 2 Hobgoblins appear and attack from the trees, seems there will be no sleeping tonight. Combat begins. After the hobgoblins go down some goblins appear and attack. Luckily the alarm has not been raised and the party can rest up for the night.
In the morning a few figures are seen moving around the camp, they are bugbears. From the main tent in the circle comes Rogo-dus. Gimbell follows him in an attempt to capture him for information. Rogo-dus eventually notices him and attacks Gimbell who takes flight and heads back to the party. The both meet and talk with Rogo-dus. Lexine smites an evil plant which explodes and slightly damages the party. Apparently Karl Husan has Rogo-dus’s sister Reggie held captive somewhere so that is why he is helping him to try to overthrow the kingdom. If we rescue her Rogo-dus will tell everything to the authorites. The party notices a bird heading back to town, it seems Rogo-dus has been spotted talking to the party and he now fears for his life. Lexine vows to protect him back to town and to the authorites.
Back at town the guards are on alert. There is guard in the ditch aiming a crossbow at Rogo-dus, Lexine jumps in front of him and takes arrow damage. Combat begins between the town guards and the party. An obscuring mist appears from the ditch and seals of half the area from sight. Meanwhile Lexine gets impailed by a guard and goes down very quickly. While Flugin and Rogo-dus frantically try to save her life, Basket head, Gimbell and Zena on the other side of the mist finish off the surrendering guards.
Quick summary—Rogo-dus goes to jail and gets killed in there, Karl Husan and his army move fast and defeat the humanoid Goblin strike party and is looking poised to take over control and the power in Krestobel. The party report back to Haston and get rewarded with war ponies for their effort.

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mine time

there is an old man being mugged by a young guy. Jamar is his name, the young guy wanted a map. He takes us to his master who lost all his money. It is in an old run down house behind the Gartz house. Master Auldon wants to establish his family trade. He owns a mine and wants us to investigate it. It is a 4 day journey.
1 day into travel they stop at an inn. A bearded gnome goes inside, someone comes out to fight in a barn. There are 3 orcs trying to steala cow and 2 orcs stealing chooks. 1 other turns to fight the guy, his name is Astin, he is a ranger.
2 days they come across some burial sites which have looted. 2 miles south is a mine and a barn. inside the barn they find a parchment and a trap door..Go down the trap door and enter a corridor. There is a chamber with moaning coming from a hole. There is a chamber with sarcophagi and skeletons. They find a body with a book under the sarcophagi chute. Another room, 6 corridors. Pedestals in rooms, magic necklace which Gimbell finds. They exit the mine and are ambushed. Return to town

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pots of knowledge

pots of knowledge, the Kondkanyagn.
Orantell is in the library, a man is brought to him. This mans brother is missing, his name is Klaus. He hunts pots of knowledge and is lost somewhere in the hills of Yatils near Oskandale. 2 hours out of town there is man with horse stuck in mud, the party help him out. Stop at an inn for the night.
4 days later they come across a stream, there is a shirt in the tree and a camp, it belongs to Klaus. There are sounds of a fight, a dwarf with shovels is cornered by 5 wolves. they help him out and find a cave. investigate the 1st level, nothing. 2nd level they find Klaus, an opal vein and a pot room. It goes dark, dark mantles attack. The party take various pots, creek starts flooding the caves. they escape

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adventurers unite

It is adventuring day. 5 people come together, a fighter, a paladin, a wizard, a rogue, a ranger and a cleric. they chase an ogre through the village and soon deal with him. it was apparently a set up to see how we would work together and handle ourselves.

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